Saturday, February 20, 2016

All the world's a stage, And all the men and women merely players...And one man in his time plays many parts...

Thus Spaketh The Bard
While I was posting over at about my sessions of "Monsterhearts" that I ran over the past couple of weeks, I put into writing one of the thoughts that had been rolling around in my head about the experience:
I do have to say that once I got started I felt less like a player & more like a GM than usual. I felt like a director of a movie or stage play, and all the characters felt more like actors. I felt like I was staging the scenes & giving the actors some direction on where I wanted them to go and what I wanted them to do, & then it felt like "they" were taking it & running it.
Now, that said, I never felt completely divorced from the action, nor ever felt I wasn't in control of my character. I just felt like I was viewing the whole thing through a different lens, as it were.

So, I'm starting to think, in general, this might be a better way to look at Solo RPG'ing than my attempts at simulation, emulation, and "virtual reality", which I have discussed in the past.

I have achieved  this level of detail in the past, but the amount of work it takes can be exhausting, and I'm not quite sure that the amount of effort is equal to the reward (at least on a full time basis).

In these sessions of MH, what I was playing felt more like a TV Show, movie, or book, and less like "stepping into my character and living vicariously through them".

But I'm okay with that.

At some point perhaps you have to accept the limitation and conditions of the medium, and tailor your style of play, as well as your expectations, to meet them.

By framing and playing out scenes in a more cinematic, "only film when something interesting is happening"/"cut to the action" and less an attempt of trying to live the characters life, (as well as using a lighter, more story and narrative driven set of rules), the play may have been more fluid & dynamic, and at the least was just as engaging and entertaining as my previous efforts.

So, it may not be just the rules, tools, and so on, but how you frame and conduct your scenes, as well as your approach and mindset to what it is you're doing, and how you view it, that can  influence the feel of the finished product.

1 comment:

  1. Agreed. For solo RPG play, I have always approached it as though I am directing a movie (or at least a TV series) rather than being one of the characters.